Stochastic Games
Mr Sujit P Gujar.
e-Enterprise Lab
Computer Science and Automation
IISc, Bangalore.
Agenda
Stochastic Game
Special Class of Stochastic Games
Analysis : Shapley’s Result.
Applications
Repeated Game
When players interact by playing a similar stage game (such as the prisoner's dilemma) numerous times, the game is called a repeated game.
Stochastic Game
Stochastic game is repeated game with probabilistic/stochastic transitions.
There are different states of a game.
Transition probabilities depend upon actions of players.
Two player stochastic game : 2 and 1/2 player game.
Repeated Prisoner’s Dilemma
Consider Game tree for PD repeated twice.
What is Player 1’s strategy set? (Cross product of all choice sets at all information sets…)
{C,D} x {C,D} x {C,D} x {C,D} x {C,D}
25 = 32 possible strategies
First Iteration
Second
Iteration
2
1
2
1
2
1
2
1
subgame
1
2
Assume each player has the same two options at each info set: {C,D}
Issues in Analyzing Repeated Games
How to we solve infinitely repeated games?
Strategies are infinite in number.
Need to compare sums of infinite streams of payoffs
Stochastic Game : The Big Match
Every day player 2 chooses a number, 0 or 1
Player 1 tries to predict it. Wins a point if he is correct.
This continues as long as player 1 predicts 0.
But if he ever predicts 1, all future choices for both players are required to be the same as that day's choices.
The Big Match
S = {0,1*,2*} : State space.
0
0
0
1
P01 =
1
1
0
0
s0 ={0,1} s1 ={0} s2 ={1}
P02 =
N = {1,2}
P00 =
0
0
1
0
A = Payoff Matrix
=
1
0
0*
1*
The "Big-Match" game is introduced by Gillette (1957) as a difficult example.
The Big Match
David Blackwell; T. S. Ferguson
The Annals of Mathematical Statistics, Vol. 39, No. 1. (Feb., 1968), pp. 159-163.
Scenario
Payoff to row player in stage k.
akij
Max |akij|
M
Min skij
s
The probability with which the game in position k moves to l when player 1 plays i and player 2, j.
pklij
The probability with which the game in position k stops when player 1 plays i and player 2, j.
skij > 0
Choices for column player at position k
nk
Choices for row player at position k
mk
Total number of States/Positions
N
Stationary Strategies
Enumerating all pure and mixed strategies is cumbersome and redundant.
Behavior strategies those which specify a player the same probabilities for his choices every time the same position is reached by whatever route.
x = (x1,x2,…,xN) each xk = (xk1, xk2,…, xkmk)
Notation
Given a matrix game B,
val[B] = minimax value to the first player.
X[B] = The set of optimal strategies for first player.
Y[B] = The set of optimal strategies for second player.
It can be shown, (B and C having same dimensions)
|val[B] - val[C]| ≤ max |bij - cij|
When we start in position k, we obtain a particular game,
We will refer stochastic game as,
Define,
Shapley’s1 Results
. Shapley, Stochastic Games. PNAS 39(1953) 1095-1100
Let, denote the collection of games whose pure strategies are the stationary strategies of . The payoff function of these new games must satisfy,
Shapley’s Result,
Applications
1When N = 1,
By setting all skij = s > 0, we get model of infinitely repeated game with future payments are discounted by a factor = (1-s).
If we set nk = 1 for all k, the result is “dynamic programming model”.
1von Neumann J. , Ergennise eines Math, Kolloquims, 8 73-83 (1937)
Example
Consider the game with N = 1,
A =
1-s
1-s
1-s
1-s
P1 =
1
-2
-1
1
x=(,)
y=(, )
1-2s
1-s
1-2s
1-2s
P2 =
x=(,)
y=(, )
Thank You!!